Horror! - VRAM_Init was unable to allocate root-block "P"Ī file simply titled "P" seems to be a log for an asset tool.ĬarmaPsx tex mod and obj builder uses carmapsx.ini file Version 3.000000 Horror! - VRAM_Init was unable to allocate root-block PEDTopUpRandomRoute::THIS IS A PROGRAM LOGIC ERROR - I Need at least one Node in PEDTopUpRandomRoute::THIS IS A PROGRAM LOGIC ERROR - Projected Route Full up!! PEDCalcAnimationVelocity - Zero Length Animation!!!! PATHMAPAddSection:: NODE index too big - OR have not read in nodes 1st!! OBJINFOCreateMainObject: Dont know how to create %d OBJECTPRIMRemoveDependent:: Could not find slave! OBJECTPRIMAddDependent :- This Slave has already got a master %s: Completing pursuit objective because I'm happy nowĬan not AddDependencie. No Section Found In TeleportNearPlayer- Find code doctor REALLY GOT STUCK- DO SOMETHING ELSE!!!!!! Really Horrible FindNearest section %d - report to a code doctor CARMA.EXEĬARMA.EXE contains various error messages with notes from the developers, along with the file's creation date.ĪCTIVECELLSCreate::HAVE NOT WRITTEN THIS YET!!! - DONT THINK I HAVE TO! JOHN The SLES File contains the file's creation date and an error message. The final game instead uses a cropped image of Max Damage's eyes, as well as loading screens for each location. Two unused loading screens are present on the disc, with the first being the loading screen used on the original Carmageddon, and the second presumably being a redone version of the original.
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